The pump going out will ensure that in case the lube does get consumed in a burst (like you make a bunch of blue belts), the system can handle that. #Factorio plastic blueprint seriesWhile it doesn't have a pump in, those 4 lube plants will produce more than your base consumes (given the rest of this build), and will keep the tank full. Factorio Blueprint book with all blueprints from Nilauss Master Class series Posted by anonymous 1 year ago Masterclass by Nilaus - Master book Chemicals itemplastic-bar, itemsulfur & fluidsulfuric-acid View Copy 11.78 KB 1.1. I understand not all players up-craft everything at the refinery location like I do, though.ĮDIT: The tank buffer on lube looks good. It'd be nice, IMO if plastic, sulfur, H2SO4, and solid fuel were produced in this build, IMO. Using 2 pumps per tank (and they can share if it goes tank - pump - tank) will keep the fluid you want to buffer moving in the correct direction, and not sloshing "backward" in the tanks. Also, they do not have a pump going into and out of every tank, they place tanks adjacent. Note: Contains some blueprints for Krastorio 2. Its designed to cover various stages of the game, from early-game to mid-game and eventually (once i reach it lol) late-game See tags for supported production types. A lot of them are from older versions though. Specifically, they are all on a branch off the line they are buffering, and not directly in the line like fat pipes. Factory Blueprints Tags Details My basic factory blueprints. The buffers are poorly set up (and probably unnecessary), and will cause you some headaches as to why they don't do what you think they should do. Those Oil Refineries on regular oil processing only have 1 fluid output anymore, so you'll end up removing a few pipes on those.
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